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Last week we worked on building complexity into our designs. We made three models of a space with a simple program (mine was a day spa with a sun deck and a pool) and increasing levels of complexity in defining the space.
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With a low level of complexity, the space is defined entirely in blank white walls, featureless and opaque, all the same.
The same space, with a slightly higher level of complexity. I changed some walls to be screens, but simple screens, and added colour (which you can't see in this shot, but I assure you it is there). The use of the space remains the same, by requirement.
The most complex. The screens become complex, have colour and variation in member size, the walls change material, are made up of a lot of pieces instead of one monolithic piece. There are more colours and more ways of expressing colour (transparent and opaque surfaces). I am actually quite fond of this model, and making those screens was fun, if a bit fiddly.
Posted by ayse on 02/16/05 at 8:02 PM